Geometry is one of the most fascinating areas of maths. Natural mathematicians appreciate its logic, while the pictorial nature of the subject can draw more reluctant pupils into the world of understanding spatial relationship, calculations and proofs.
Geometry was one of the two fields of pre-modern mathematics, the other being the study of numbers (arithmetic). In our classes we deepen children's knowledge and understanding of particular aspects of geometry which are taught through explanation and problem solving. By engaging with rich geometrical tasks, children do not only grapple with geometrical concepts and further their own understanding, but they also have opportunities to refine their problem-solving skills.
Our online camp format provides four one hour lessons each day, two in Programming and two in Maths, each one being relative to the age, experience and knowledge of the camp participant.
Class times are: 10.00-11.00, 11.30-12.30, 13.30-14.30, 15.00-16.00.
In Maths we will explore the world of Geometry and the areas of maths it relates to. By year groups, participants will study:
Pupils will learn about different kinds of symmetry, the properties of symmetrical shapes and the uses of symmetry in games, with children drawing their own tessellations.
Studying with the dynamic geometry software GeoGebra, pupils will create gothic windows and other beautiful designs, in order to understand the symmetries in games and geometry. Children will learn the properties of quadrilaterals, drawing an animated kite and designing their own tessellations.
Join a journey in science through time, go back thousands of years, open the book of Euclid and redraw and animate his figures using the dynamic geometry software GeoGebra. We will prove famous theorems and apply these to reveal the secrets of complex figures.
What is the heart-shape curve you can see in a teacup? How can an elliptical prison-yard help to find hidden treasure? Pupils will learn the dynamic geometry software GeoGebra so they can draw curves, animate motions and find their Cartesian and polar equations. We will also work out the properties of famous curves by using algebra and calculus. By bringing curves alive, we will turn Sixth form Maths into fun!
In Programming, depending on your child’s age and experience in coding they may study coding as follows:
- Coding Club (Scratch), Years 3 to 5 most children in this age group will already be familiar with Scratch, however instead of teaching them the programming environment we go further and, using games as a learning tool, aim to teach them the major programming constructions and how to compose effective algorithms.
- Algorithmical Drawing (Java based), Years 5 to 7 the beauty of the Object Oriented way of thinking in programming begins with our Java classes. Pupils start with the basics and move on to development patterns, animations and applications.
- Processing Programming (Java based), Years 6 to 10 pupils learn to program using a Java-based language, building dynamic, visual and interactive applications.
- Python Programming, Years 6 to 13 as well as being an ‘industrial strength’ programming language, popular in web development, data analysis and machine learning, Python is also an ideal teaching tool. Pupils learn algorithm construction, syntax, the theory and practice of coding as well as Python itself.
Format and fees for the senior online camp:
- class sizes are six pupils or fewer of similar age and ability
- each day runs for six hours with four one hour classes and strategic breaks from the screen between them
- class times are: 10.00-11.00, 11.30-12.30, 13.30-14.30, 15.00-16.00
- all classes are interactive, using Zoom, with pupils solving problems with the teacher and with each other
- pupils must have a PC or laptop (Windows or Mac OS) with a camera and mic and a stable internet connection.
- fees are £550 for five days. Bookings of fewer days are not possible for this camp
Places are limited, please register your interest HERE.