This half term our camp participants will learn how to solve logical, geometrical and arithmetical problems relating to the ancient trade routes, the discovery of new continents and round-the-world voyages. This is an exciting camp with all new material - even if your child has joined us for many previous camps this will be yet another new learning experience from LondonSMP.
Our aim is to introduce children to solving problems, mathematically and beyond, using logic and creative thinking so they begin to see what lies behind the ‘magic’ of Maths and Coding.
Young campers will discover how mathematics helps us to explore the world around us:
how to find the best routes to travel based on distance, time, and cost
understand how goods were exchanged in a medieval bazaar
convert measures from one unit to another
get acquainted with the concept of speed, and play and solve problems related to this topic
analyse strategies for solving numerical puzzles (introduction to algebra)
study the well-known mathematical problems of our modern age, such as the problem of the Königsberg bridges and four colour and some combinatorial problems
learn the beginnings of coding and discover how computing helps modern travelers plan their journeys
learn winning strategies, tactics and gamesmanship from the venerable game of Chess - an essential element within LondonSMP’s own curriculum
Our goal is for our camp participants to discover the practical uses of mathematics and coding in an exciting and inspiring way, to explore and understand maths in and beyond the school curriculum and to expand their powers of focus and strategy through chess.
In Maths and Problem Solving we will be playing games and tackling puzzles, both being essential to early intellectual development. We use these to great effect with this age group to stimulate each child's interest in logic and the real life practicalities of maths. The primary function of any game is to provide a natural learning process, help develop powers of analysis and encourage memorisation of new information. Games also help the development of logical processes and spatial reasoning, while working on numerical puzzles with their peers is an enjoyable way for younger children to grow into a fuller understanding of mathematics.
Programming will be taught during this camp because it helps children develop algorithmical thinking as they study how to code. Pupils will learn how animations and computer games are programmed, how they carry out ‘instructions’ and what happens when this goes wrong, leading to an understanding of how to ‘debug’.
In Chess, the primary goal for the youngest and newest players will be to learn the basic rules of chess and begin playing. More advanced players will be coached in strategy and tactics and how to improve their game. To develop a child’s interest in chess, we present it as an exciting game of protecting one’s kingdom and its inhabitants. Research shows that playing chess regularly helps children achieve better results in maths and sciences, enhances language skills and memory and, most importantly, improves decision making which is why many countries teach it as a part of the school curriculum.
Format and fees for the junior face to face camp (Reception to Year 3):
- small groups of similar age and experience. Pupil to teacher ratio is 6 to 1
- five days from Monday to Friday from either 9am to 12pm or 1pm to 4pm
fees are £420 for all five days. It is not possible to join for a shorter period