This camp will see pupils learn about amazing developments and inventions in programming and science while ‘Eureka’ moments will be explored in the history of maths. Pupils will study the practical maths and programming that developed from these ideas. We will demonstrate the beauty of inventions in geometry and trigonometry, such as PI, Sin, through Processing (Java) programming.
During our classes, pupils will learn about the application of trigonometry in generative graphics and interactive applications. In Maths, older pupils will learn how the tribes of Java calculated, how irrationality was born and see modular arithmetic in action. Plus we’ll look at the poem of Tartaglia to solve the cubic equation and the birth of complex numbers.
- Years 3 to 5 Younger campers will be offered mathematical puzzles to crack and maths games to play, with the aim of gaining insights into successful problem solving strategies. Children will do experiments with numbers and shapes to build their intuition about how mathematics works. They will also solve the problems that hide great mathematical ideas just waiting to be discovered.
Years 6 to 11
It is clear to any Primary or Secondary school pupil how to write and read numbers. But it took thousands of years to reach this point. During this camp we relive the chapters of the history of numbers to understand them better and meet exciting problems of the past and questions of the future. Fascinating subjects to be explored are: How did the tribes on the island of Java calculate? How was tax worked out in ancient Egypt? Why do we need a sign for nothing? How was irrationality born? Modular arithmetic in action. Plus the poem of Tartaglia to solve the cubic equation and the birth of complex numbers.
There is enough study material here to last a year! But different year-groups will take different slices of this vast mathematical cake.
Places are limited, please register your interest HERE.
Please note that to take part a pupil must have a PC or laptop (Windows or Mac OS) with a camera and microphone and a stable internet connection.
The course will run online from 10am to 4pm each day with four one hour classes and strategic breaks from the screen between them. You can see the October Senior Camp timetable here.
Fees are £300 for three days, £400 for four or £500 for five. If you are booking a camp for fewer than five days we would encourage you to start on Monday.
ProgrammingChildren will study in small groups determined by age and experience in programming.
- The beauty of inventions in trigonometry Human civilization is moved forward by inventions. Some of these, for example in geometry, are very visible. We will demonstrate the beauty of inventions in geometry and trigonometry, such as PI, Sin, through Processing (Java) programming. During our classes, pupils will learn about the application of trigonometry in generative graphics and interactive applications. Participants will develop a set of programmes - to make them work we will cover related topics from the field of programming.
Depending on a child’s previous experience and knowledge of Python, pupils will either learn the basics of Python or will go further. In our Python classes for 3D modelling, we will work with inventions in programming and maths. Specifically, we will start with recursion, build a script for a dynamic 3D scene and then move on to 3D fractals!